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Stefano (super natural skin texturing study) - Blender 3D

At first thanks a lot to Robin de Vries for a new skin shader setup in Blender 3D. In this example
7 skin shaders are mixed with two Subsurface Scattering node groups. Translucent factor is
now seperated for each region of a body part. Complete real bones incl. Eyes now with a
better setup.

Outdoor scene :
In this example we used a HDRI with an albedo mix (0,60–0,82 -sky) and environment with the factor (0,18–0,44),
Candela (J) = 234.12 (Js)

Indoor scene :
Albedo environment factor (0,21–0,38),
Candela (J) = 197.05 (Js)

JLE Studios /Paul van der Vaart
Auckland

Stefano (super natural skin texturing study) - Blender 3D

Stefano (super natural skin texturing study) - Blender 3D

Stefano (super natural skin texturing study) - Blender 3D

Stefano (super natural skin texturing study) - Blender 3D

Stefano (super natural skin texturing study) - Blender 3D

Stefano (super natural skin texturing study) - Blender 3D